![]() ![]() If skate games are your jam, this is an experience not to miss. It’s darn cute, intuitive, accessible and has some really funky tunes. It’s a great little indie game that offers those old school Tony Hawk vibes and brings a very unique perspective to the skateboarding game genre. Once through the initial story of around 5-8 hours, there is little more to do other than collect all the achievements, clothing items, mixtapes and skateboards. Want to make it essentially a one-button game Have at it have the A button handle the ollie (jump) AND all the trick moves, if you prefer. ![]() With all things considered, they deliver this in a neat little package for all players. Accessibility has gotten a lot better in video games, particularly over the last few years, and SkateBIRD deserves great credit for what it offers players. SkateBIRD states that its focus is trying your best, cool birbs, story, big air & tricks and small exploration. However, thanks to the amazing forethought of the developers, I was able to adjust the settings so I could enjoy the game. Skatebird review: It’s no Tony Hawk, but it features tiny hawks MSRP 19.99 Score Details Skatebird's rough skating mechanics are offset by its charming internet-age humor. Personally, it would’ve been more enjoyable for me had I been able to pick up and play the game out of the box without needing to fiddle with the setting so much. Helping our Big Friend as a cute fuzzy birb is both enjoyable and frustrating. After some googling and help from a friend, I was able to decipher the options and work out how to shift the sensitivity so I could successfully complete the objective… which I did… in the next minute. I’m used to language such as ‘sensitivity’ in the options menu, however, the settings here used language such as ‘deadzones’ that was just foreign to me. I was stuck on a simple objective for over half an hour because I was unable to line up a jump properly, as my birb kept swinging too wide. Although with that said, I still needed to play a lot with the settings to help me actually complete any objectives. Once I switched to a controller, I found it much easier to handle the tricks and movement of my little skate birb. The keyboard controls are far too clunky and the default keys are too spread out for ergonomic gameplay. I can confidently say that a gamepad or controller is definitely the way to go. In my first attempt at the game, I used a mouse and keyboard, which is more native to me. Whilst I really appreciated the sheer amount of accessibility and control adjustment options available, I was overwhelmed and confused with the language used. The controls are where I really struggled with SkateBIRD.
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